Blizzcon 09

So I have not posted an entry for the past week, but I have a good excuse! I was attending Blizzcon and was doing coverage on Diablo 3 and Starcraft 2. If you unaware of what Blizzcon is, its a giant convention held by Blizzard Entertainment that basically showcases their games. They have large art and gameplay discussion panels, live game booths and a ton more for the 25,000+ attendees to divulge into. I however don't get to go to all of it because I am labeled as "press" (because I run sc2armory.com and d3armory.com), so most of my time is spent in the press room writing and covering panels. However, I have written 3 small articles detailing what I did for the past 3 days, but beware I ain't that great of a writer!

If you are a fan of Blizzard, or Starcraft 2, or Diablo 3, give a big shout out. And I must say, yes, these games are pure awesome.

  • Pre-Blizzcon: The Fansite Summit
  • Blizzcon Day 1 Round-Up
  • Blizzcon Day 2 Round-Up

Oh, and I will be starting my new job on Wednesday. Looking forward to it.

Fresh websites, Fresh updates

Well its been a while since I have posted anything useful, and I'm sorry for the lack of activity. I actually have many post ideas up on my whiteboard, its just that I have been extremely busy lately. Tomorrow I will be going on a week long cruise to Canada, so I have been preparing for that all week. Besides preparing for my trip, I have been working on two of my own websites, I will review them both below. Both of which are CakePHP applications... for your information, hah.

GameSync

http://www.gamesync.com

This is a personal project I started on over a year ago. I wanted to create a online interactive social community that is geared towards gaming and the competitive scene. It has many of the features a social community has, and on top of that has a fully robust gaming and activity system. Its something you need to try out for yourself, so please sign up! I am also looking for help (volunteered would be best) on this site, as well as searching for investors.

Starcraft 2 Armory

http://www.sc2armory.com

About 2 years ago I launched a fansite for the game Starcraft 2. Since then it has grown tremendously (just hit 10 million views!) and I recently decided to redesign it. In that process, I also decided to rebuild the whole system in CakePHP from the ground up, check it out! Oh and by the way, I am the #1 unofficial fansite for Starcraft 2... of course!

Anywho, once I get back from my vacation, I promise to put out more posts then I am now. With 2 websites out of the way, I will have so much free time. Hats off to that!

5 reasons why L4D zombies aren't classic zombies

Left 4 Dead, the fast-paced zombie smashing game recently released from Valve. You are one of four survivors who have to make their way through many different environments. Your obstacles? Hordes of zombies. Other obstacles? Hunters who can leap distances, Smokers who can ensnare and drag you with your tongue, Boomers who vomit zombie-attracting bile, massive hulking Tanks who can smash you in a single blow and bitchy period Witches. Yes this sounds like loads of fun, destroying large amounts of zombies. But how zombie are they really?

1 - No biting

This was a pretty easy one. The classic zombie is usually the result of some sort of infection, in that once an individual dies, the infection takes affect and they rise from the dead. Once a newly undead, the zombies infect other targets by biting them. If the target was not devoured by the zombies hunger, they will eventually die and convert. But now in L4D there is no biting what so ever, only clawing and smacking. When someone is downed, the zombies simply crowd that survivor and flail their arms. Where is the biting, tearing, ripping, dismembering and so on?

A short clip from the great comedy, Shaun of the Dead (bad quality, sorry), simply shows how the zombies should be ripping you apart.

2 - No gruesome walking corpses

Why do all the zombies in L4D have all their limbs? Why are there no guts hanging out of their stomach? All the zombies are fully clothed and have all their limbs, boring. The only similarity to classic zombies is the gray skin, the bloody mouth (but how, there's no biting!) and the frankenstein expression. It would be an awesome idea to have a wide variety of zombies. Some of them can be missing an arm, or maybe two! Others may have one leg or no legs and must crawl to you with their hands (ala Dead Space) to attack. Lastly it would be graphically pleasing if a select few zombies had their innards hanging out and around their body.

3 - No rising out of the ground

This mainly applies to the 3rd chapter of Death Toll (at the church) but could also apply to other areas in the other stories. When I first walked into the grave, I was expecting the zombies to rise out of their graves and surround us. But instead, I was sadly let down and faced another "typical horde". Still, this type of feature would be fun and show homage to the cult classics. It does though contradict the idea of an "infection", but Im going based on zombie ideals.

4 - Freak out from fire

This was another thing in the game that seemed out of place, but I understand its purpose for gameplay. Simply put, zombies have no real physical feeling and can sustain massive damage (excluding having the head destroyed) but keep on trotting forward. A mere molotov cocktail or wave of fire would not cause the zombies to freak out and run around confused. It just means you would have flaming, hungry zombies chasing your ass.

5 - Die without destroying the head

This is another thing that's "good" for gameplay but I'm still going to point it out there. In every classic zombie film, the only way to kill a zombie is to, and I quote, "remove the head or destroy the brain". But just imagine here for a second... an unexpected horde appears, your cower into a corner and let your auto-shottie sing. You mow down a wave of zombies but merely blast off some arms or legs but they keep crawling forward. In a list ditch effort you melee bash the oncoming zombies skulls in. End imagination.

Notice - I am in no way bashing L4D, I actually play this game way more then I should. I just got a bit curious on the ideology behind the L4D zombies against the classic zombies. Enjoy!

TF2, Scout and Engineer Updates

Team Fortress 2, how I miss you. Recently I've been getting a bit bored of Team Fortress 2 and have been smashing zombies in the new hit, Left 4 Dead. While L4D is extremely fun, it can get quite boring and lose its feel if you don't have friends to play with. But here comes Valve to the rescue. It seems that Team Fortress will be getting another update that improves upon some existing classes and announces a new Scout package. Here is a quick overview of the new updates:

  • Scout weapon and achievements package.
  • Teleporters will be upgradeable to level 3. As the teleporter is upgraded, the cooldown will decrease.
  • Dispensers will be upgradeable to level 3. They will heal faster and generate metal faster as they are upgraded.
  • Spies will be able to recharge their cloaking ability by picking up ammo off of the ground.
  • We've made a bunch of minor changes by adding particle systems and upgrading the HUD to show things like deaths by critical hits, players that are overhealed, and giving more information to medics when people are calling for them.

It seems most of these updates were released today excluding the Scout. After playing with the new features, it seems the Engineer is quite overpowered. Its upgraded dispenser (it transforms like the sentry when upgraded) regenerates metal so fast that you can easily get a level 3 sentry up twice as fast. The upgraded teleporter can also teleport a whole team to the frontlines within 15 seconds. Hopefully well see how this affects gameplay down the road, and if its still OP, Valve will fix it.

With the new Scout package, it will most likely spark my interest in league and competitive play again. Heres to hoping that we get this new update for Christmas or New years. You can read the official blog post from valve at www.teamfortress.com.