TF2, Scout and Engineer Updates
Team Fortress 2, how I miss you. Recently I've been getting a bit bored of Team Fortress 2 and have been smashing zombies in the new hit, Left 4 Dead. While L4D is extremely fun, it can get quite boring and lose its feel if you don't have friends to play with. But here comes Valve to the rescue. It seems that Team Fortress will be getting another update that improves upon some existing classes and announces a new Scout package. Here is a quick overview of the new updates:
- Scout weapon and achievements package.
- Teleporters will be upgradeable to level 3. As the teleporter is upgraded, the cooldown will decrease.
- Dispensers will be upgradeable to level 3. They will heal faster and generate metal faster as they are upgraded.
- Spies will be able to recharge their cloaking ability by picking up ammo off of the ground.
- We've made a bunch of minor changes by adding particle systems and upgrading the HUD to show things like deaths by critical hits, players that are overhealed, and giving more information to medics when people are calling for them.
It seems most of these updates were released today excluding the Scout. After playing with the new features, it seems the Engineer is quite overpowered. Its upgraded dispenser (it transforms like the sentry when upgraded) regenerates metal so fast that you can easily get a level 3 sentry up twice as fast. The upgraded teleporter can also teleport a whole team to the frontlines within 15 seconds. Hopefully well see how this affects gameplay down the road, and if its still OP, Valve will fix it.
With the new Scout package, it will most likely spark my interest in league and competitive play again. Heres to hoping that we get this new update for Christmas or New years. You can read the official blog post from valve at www.teamfortress.com.